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Wednesday, March 31, 2010

Microsoft has done it again. No not in a bad way this time; they've actually done something I can appreciate as a gamer: Microsoft's Game Room.


It's an old gamer's paradise with titles from companies that rocked the late 70's and 80's such as Atari and Intellivision. It's design is similar to PlayStation's Home apartments where you can place furniture in an apartment or "space" and have friends visit. Its much better in the sense that you have multiple levels with possibly hundreds of ways to make your Arcade different from the next guy's. Even better than just visiting your Arcade your friends on XBL can actually play your games that you have displayed in your different rooms and try to beat your high scores.

Now we all know that Microsoft never gives us anything for free....or do they? They actual Game Room application is free to download to all and upon doing so you are taken to the "Showcase Arcade" which is pretty much like a new car show room; it displays the props and decor you can attain and they even let you demo the full version of all the games once. Upon entering you're given 20 Tokens which you can use for extra plays and such for the showcase and for your friend's Arcades as well. You get more Tokens by having your friends visit your Arcade so the more you have and the more enjoyable it is, the more likely you'll have a lot of tokens coming to you.

Like I said you can only demo the games once. What if you want to keep that game so you and your friends can play it? You have to cough up some good old MS Points. In all actuality, its a very decent price for these games; 240 MSP for owning the game on your 360's Game Room or 400 for owning it across all platforms. All Platforms? Yep, if you have a Window's Live enabled phone or even your Windows computer you will be able to play your games where ever and whenever you have your devices. Not too shabby MS....not too shabby....

But what kind of games are we talking about here? Most of us don't want to sit around playing Football in there all day long. Microsoft has answered that too. These are the games that I grew up playing in Manhattan arcades and my buddies' Atari way back when; day one released two game packs that had a total of 30 games ranging from some of my personal favorites like Lunar Lander, Centipede and Yar's Revenge to some such as Adventure, Night Driver and Sub Assault. Not only that but starting sometime late April, we're going to be getting about 7 new games every week!

Another great thing about the Game Room is that these are copies of the original games; there's no boost in graphics or sounds and no crazy modifications to them either. Keeping to the roots of the games was something I was honestly worried about but after playing all 30 of the games, I can say that I approve. The only thing I can see wrong with the Game Room though is that there is no "head-to-head" mode where you directly go against a friend. Also there are several two-player games but unfortunately, multiplayer is restricted to local only.

Customization is an interesting system in the Game Room. You start off with the same knick knacks that everyone has, the same themes for your rooms and the same layout. In order to get more items and themes you have to buy and play the different games to achieve different medals for each of them. The medals are all worth different point values and all contribute to your level. Bronze is 2, Silver is 3 and Gold is 5. Once you get enough to add up to 20, you *insert FFVII sound here* level up! all the way to 50 if you're tough enough. This allows you to receive a lot more items and let's you make your Arcade your own. You can place up to 8 game cabinets in each room and you have three floors with four rooms on them in a circular fashion (see picture above). Instead of just filling it up with cabinets you can add things such as jukeboxes or giant 80's sneakers and from the ceiling you can hang a disco ball if you want. That's only the 80's theme though, there's a "Lost Temple" theme, "Haunted Mansion" theme and more with props that fit.

From someone who grew up beating high scores on some of these games, I honestly thank Microsoft for bringing a simpler time back to us. Its good not to forget our roots or how difficult games were back then. I can beat Halo 3 on Legendary with every skull on in a day but landing a lunar module on the side of a cliff with 53 fuel left? Yeah, its hard. My verdict for Microsoft's Game Room is a 4.5/5, a definite must have for anyone who's a fan of the glory days.

-Armand

8 bits of pure awesome!

So while perusing Kotaku today, I came across something that caught my attention: "Linkin Park's Video Game Doesn't Look Nearly As Bad As It Should". I did the proper thing and Googled it, getting to the website made by LP themselves:

http://linkinpark.com/profile/LinkinPark8BitRebellion

WTF? Linkin Park game? Check out the trailer yourself!



Wow, I'm actually impressed, it even has a funny little story behind it and seems well thought out. Even though its only coming to "iDevices" I think it'll sell pretty quickly, even to people who aren't big fans of LP.

One of the main features I like about the game is that there are going to be both 8-bit and full versions of LP's songs playing while you play the game. Another is the unlock reward system, in which you can get things to customize your space and character with.

On the downside, the release date for the game is "soon" which isn't very telling now is it? Hopefully they'll be able to port it out so people could play on their computers or even the XBL Arcade or PSN, I wouldn't mind playing like that at all.

-Armand

Tuesday, March 30, 2010

Wow for WoW

Well I've been playing the "insanely addicting" MMORPG World of Warcraft for about a month now and its really....well kind of addicting. I say this not in the obvious "ZOMG I NEEDZ LVLZ NAO" way but I say it in the "Hmmm, this game is pretty fun when you play with other people from all over the world; I enjoy playing this on a semi-regular basis."

Like I said before I've only been playing for rougly a month and in that time I've completed roughly 250 quests and attained level 45. People who I talk to in game (normally when I'm running random dungeons) say that's very good and that their first characters or "toons" took them longer. There are some of people however, who say well good for you, this is my 21st character and spend half the dungeon telling you about their awesome armor and quests they've done and ignore the fact that I'm literally new and rag on me for being a "n00b". You run across the same kind of people in Battlegrounds which is the Player vs. Player part of WoW. Those kind of people make WoW a kind of hostile environment; some people aren't accostomed to having their body tea-bagged or danced on after defeat and may react harshly, (myself being an avid Halo player am very used to this).

With two expansions and a third on the way and literally thousands of quests and hundreds of dungeons and millions of players, WoW is definitely an interesting game that fans of the MMO style of play should enjoy. I particularly like the dungeons as they're my style of gaming: storm the castle, kill the boss and his flunkies and then get all the treasure. The questing portion of WoW which you really only have to put up with until level 15ish I believe isn't my schtick. I still do them every now and again but I've found they can be very, very tedious and sometimes annoying, (like when the creature you try to kill doesn't drop the items you need to progress). I do enjoy new area quests though; they let you explore terrain and creatures you haven't seen before and add a bit to the magic that is WoW's interesting story.

If you get a chance, read the story of WoW; it'll give you some insight into what the Hell is going on when you see a Night Elf and Blood Elf facing off or Trolls and Human's duking it out. Its separated by chapters and can be found here:

http://www.worldofwarcraft.com/info/story/index.html

Its quite engaging although I doubt I'll ever be engaged enough to buy the books or the TCG (trading card game), its not that great.

But I digress, I bashed WoW and its players for almost three years, and upon playing it and paying attention to what was going on, I found it a thoroughly enjoyable game that I could spend a few hours a day running around in when my 360 needs a rest. It has an interesting storyline and great community of people who will help you so you can help others in the future. Try the demo yourself, its not that bad, I promise! http://www.worldofwarcraft.com/

-Armand

Well Infinity Ward.....

Today is a big day for Infinity Ward. Their debut map pack for Call of Duty: Modern Warfare 2 has been released and well....lets just say it hasn't been pretty so far. 1200MSP price point for three new maps and two that are remakes of two Modern Warfare maps is pretty ridiculous. I heard from some friends that downloading it this morning was a chore and now from what I gather, the maps won't even render for you to play on. High price for something that doesn't work....I don't know if this is a hiccup on Microsoft's end or if IW is getting sloppy. It makes me wonder what's really going on over there at IW. I can only assume it has something to do with the Activision fiasco.

I'm going to assume that you all haven't been keeping up with Infinity Ward's news so here's the information before the opinion:

Sometime March 1st, 2010 according to sources close to IW, a "bunch of bouncer-types" just showed up outside IW offices without reason and when confronted by IW staff, they virtually said nothing. It turns out that earlier that day Vince Zampella and Jason West; two bigwigs down at IW had met with their good friends Activision and hadn't been seen since. Things were supposedly tense between the two companies for a while.

According to an SEC filing earlier that morning, Activision claimed "breaches of contract and insubordination by two senior employees at IW." In fact, later that day a shot surfaced of Jason West's Facebook page to say "Jason West is drinking. Also no longer employed."
- Source for information: G4TV.com's The Feed Blog.
Alright, now that you know the facts, here comes the good stuff. What the Hell is going on? Why would Activision all of a sudden practically punch IW in the balls when they had just released the highest selling piece of entertainment in the U.S. ever? The only reason I can even comprehend what could make them do that other than money. Infinity Ward is entitled to some pretty substantial royalties from the sales of the game. Knocking out the top two of IW studios would sure as Hell save Activision some money....not like they need to. But they still did put two of their own as top dogs to replace West and Zampella so something tells me this was a long time coming.
At any rate, the two shafted Studio heads still have stake in the MW2 magic and thusly are probably the reason that the Map Pack is having some issues...... not really. Infinity Ward wouldn't be the people trying to sabotage a perfectly good game's progress *cough* ACTIVISION *cough cough* for selfish gain. At any rate there's something deeper running here that we don't know about yet but I hope this gets resolved and quickly; in situations like this the gamers are the ones who end up with the short end of the stick. And anyone will tell you when gamers get pissy, the companies don't do so well and it'll cycle like that for a while until someone working there get's their head out of their ass.
Infinity Ward is an amazing company with some very talented people working there producing some of the best games my generation has seen. I've bought every COD they put out day one and DLC (downloadable content) to boot; but in this current state where Activision is pulling the strings, I don't know if I could continue doing that.
-Armand